Forum: DAZ|Studio


Subject: question rigging in Daz 3 studio

tom271 opened this issue on Jan 22, 2010 · 22 posts


tom271 posted Sat, 23 January 2010 at 10:41 PM

> *Quote - Bone setup can mean two things - grouping the OBJ, to indicate which bits of the mesh go with which body part, is a function of your modeller and is the same whether you are rigging in Poser or DS. I think this is what you are asking about. Creating the skeleton and attaching the grouped mesh is what you do in DS, and that is covered in both the videos and in Cliff Bowman's tutorial thread among other places. > *

Yes....
I guess I was asking for the theory in idiot terms and perhaps the sequence of events in easy terms ..

I'm not working with a object model in a poser runtime folder.. as the tutorial asks you to have...   I'm working with an object model I made in Hexagon..  So it is not in a runtime folder structure... This was needed to be explained to me...  I guess!
How to put a model inside a runtime... I'm sure you just don't drop one in arbitrarily...
I wanted to just learn to rig a model.. and now I see that rigging is an enigma  inside of a mystery to me..;)
The image above shows two models... The simple model I used learn from the tutorial and the more complex model  I hope someday to rig....  LOL...

As for the tut...
So I manage to get some bones into the sausage model but it needed the next lesson.. but I needed it to be in a runtime folder structure...  Anyway am not the only one that says Daz is lacking a good decent tutorial... 



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