Forum: Blender


Subject: Why?

airflamesred opened this issue on Jan 15, 2010 ยท 9 posts


alexcoppo posted Sun, 24 January 2010 at 3:06 AM

It all boils down whether you use a left or right handed coordinate system (it is a totally arbitrary choice, so this is the explanation of my probably-too-cryptic why not).

It is not a case that often mesh importers provide you methods to specify the system to import from or even a totally generic coordinate mapping.

One creates a 2001-like monolith with 1:4:9 proportions and checks in which way it comes in and then knows who to handle conventions.

If you are dealing with many similar imports, in Blender you can create a specialized import script.

Bye!!!

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