Forum: Poser - OFFICIAL


Subject: Problems in Zbrush 3.5 R3 and Poser

DarksealStudios opened this issue on Jan 20, 2010 · 16 posts


DarksealStudios posted Sun, 24 January 2010 at 8:32 AM

I agree but they are on this Unimesh kick. I guess it makes things easier if you want to promote your injection as V4/A4/G4/M4/F4..........etc..................

Parthius: I dont even bother subdiving the mesh when doing morphs. If it doesnt look right at the base, then it's no good. In order to paint displacements, bumps, color, etc.. I have to Rip the mesh apart to seperate material groups anyway, with that base i can divide it to 4million a mat group.

Which brings me to the next question (and I know i asked it b4 but never found the answer): How do I export from poser BASED on Material groups? I remember seeing it in another thread but never found it again.
I would love not spending a hour or 2 breaking down the obj myself.


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