Parthius opened this issue on Jan 22, 2010 · 32 posts
Diogenes posted Sun, 24 January 2010 at 12:20 PM
This vertex thing got me curious, so I did some more experimenting. I used MakeOBJ by AnthonyAppleyard and welded all very close vertices. This then gave me the exact same number of vertices as the original obj. I then ran it through morpher to get the numbering correct. It comes out garbled. So I then ran it through UVmapper and did the reorder vertices. UV mapper comes back with a message that says "Differing index arrays"
I dont know what to think of that, both obj's now have the exact same number of vertices, and poly count, but a differing index array. Perhaps you are correct and it is some type of silly copyright protection.
Well my figures work quite well with morpher, so I am pleased. I am going to quit messing with M4 now and leave it to you or others who are interested.