bagginsbill opened this issue on Jan 15, 2010 · 271 posts
pjz99 posted Sun, 24 January 2010 at 7:04 PM
A lot of hair models have specific min shading rate set to zero - you may want to check each part of the hair (if it's a conforming figure, or just the prop part if it's not rigged) and force min shading rate to be 0.5 or even 1.0. Personally I don't worry that much about making hair visible in raytracing any more except for very specific, simple hair models (Kozaburo's tend to render fast) - it just takes too damn long. You may get a little more speed by turning off texture filtering for all the maps used for the hair also.