Forum: Poser - OFFICIAL


Subject: A DAZ-zling Kid Preview

Thorne opened this issue on Jul 25, 2001 ยท 33 posts


Thorne posted Thu, 26 July 2001 at 4:59 PM

Thank you again, Cris ;o) Actually it wasn't all that quickly- I've been working with them for several weeks now, and Dazyl is about the 3rd version of the whole character's body and about the 10th or so face. Poor, poor Maryanne, Dazyl's predecessor... tsk, tsk... Originally I saved 56 separate morph targets (every single body part) from the new mesh in an attempt to make the new mesh compatible with existing stand-alone Victoria morph targets that are so widely available. I used the original Victoria mesh and applied all 56 morphs to her and they worked beautifully- as long as she stood still and didn't move at all! Because of the scaling differences, a morph on every part was required to rebuild the shape- well that part worked well anyway. ;o) It is good news that you CAN use existing Victoria morph targets on these kids, and they work just fine- as I mentioned above when I said I loaded her down with some of my own- those were my own Victoria morphs I meant. The problem is that morph targets loaded directly into Poser as OBJ imports record the deltas from the origin point of the OBJ: little girl's head jumps about two feet off her shoulders, up to about where adult Vickie's head would be. :o( That includes OBJ morphs that are stripped down to nothing but the V lines- they still have the same effect. HOWEVER- using a utility such as Morph Manager (or by hand in a text editor for that matter), morph targets can be transferred from a Victoria CR2 to a kid CR2 without that translation effect that the differing origin points causes. That's because CR2 files contain only the deltas, or offsets, and none of the origin data. In other words, an inch from my nose is still an inch from my nose, whether my nose is on the floor or the ceiling. (Don't even ask. ;o)) So we now have a brand new very well constructed mesh geometry, that will accept not only the Victoria textures, but her morph targets as well if done correctly. How the heck can you beat that? (P.S. I still have my Vickie 1 kid doll I had developed prior to any involvement with these kids, she just got put on hold for a while. but she will be back around, too)