BloodRoseDesign opened this issue on Jan 25, 2010 ยท 12 posts
bagginsbill posted Mon, 25 January 2010 at 8:23 PM
Knowing nothing more about the scene, we have to guess.
With smooth polygons enabled, and min shading rate = .2, you're asking the renderer to produce approximately 5 micro-polygons for each pixel in your render. This can be fine, or it can be a disaster, depending on the apparent size of the largest polygon in the scene. For example, the Poser ground plane has rather large polygons. The renderer subdivides all of a polygon if any part of it is visible. Placing the camera low to the ground, and at a shallow angle of view (i.e. nearly horizontal) you can easily end up with a lot of micro-polygons. The ground plane alone can easily reach over 250 MB of RAM. While experimenting with this phenomenon, I have successfully consumed over 1.5 GB of RAM using just the Poser one-sided square and nothing else in the scene. This makes Poser crash.
But that's just a guess. Without knowledge of your render dimensions, the actual geometry, and the camera viewpoint, it's really hard to judge if this is an issue or not.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)