ominousplay opened this issue on Jan 27, 2010 · 13 posts
ominousplay posted Wed, 27 January 2010 at 11:22 AM
I think I have it. I exported as .obj and it changed back to standard pose. When I exported (all pieces/parts of the figure - boots, gloves, pose as a group) as 3ds, it worked, then in Blender I was able to export as .x - but the file doubled in size and lost its texture maps. I'm still working on it.
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