AgentSmith opened this issue on Jan 27, 2010 · 23 posts
AgentSmith posted Wed, 27 January 2010 at 11:55 AM
Thanks everybody. ;o)
Bryce clouds have always been problematic due to so many variables in not only the DTE but with scaling. Basically, there are SO many things to juggle to get to a nice looking level. So, I am creating complete cloud scenefiles that are ready to go, so all you will need to do is either open one of my cloud scenes and build up from there or use the "Merge" action to bring in the complete cloud scene as an environment to one of your own pre-existing scenes.
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