AnAardvark opened this issue on Jan 27, 2010 · 6 posts
RobynsVeil posted Thu, 28 January 2010 at 4:23 AM
Quote - There are quite a few hair models that use either ambient or translucence in their shaders. This also slows down IDL calculations. I have to go in and rework the shaders and save the material collection.
I've had that happen too... what changes do you end up making, if I may ask?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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