DarksealStudios opened this issue on Jan 29, 2010 · 16 posts
bagginsbill posted Fri, 29 January 2010 at 3:40 PM
My guess is the geometry you're using has no UV mapping data.
Forget all this material for the moment. Start a new material. Set Diffuse_Color = 0, Specular_Color = 0.
Load a Tile node, and leave it at its default of blue and red squares. Connect that to Alternate_Diffuse and render. If it's black, you have no UV data.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)