DarksealStudios opened this issue on Jan 29, 2010 · 16 posts
DarksealStudios posted Fri, 29 January 2010 at 10:29 PM
But I did what BB said to do...Oddly enough I do not get black...I get Pure white. No shadowing, just flat white. This is what I would have expected to see if i had set ambient to white and value to 100.
I will render this suit in Maya or zbrush to be 100% it has uv's for you. I know they do, cause I painted the uv maps in 3d space. But heres a screen shot of BB's tile suggestion