crazylegsmurphy opened this issue on Jan 16, 2010 ยท 26 posts
velijn posted Sun, 31 January 2010 at 3:59 AM
Well, whatever the discussions about scale and percentages, dr. Geep's precious feet/metre scales are just priceless if you're building to your own scene/props according to external sources!
As an example, I'm trying to recreate various tombs of Egypt's Valley of the Kings, and I want to be as precise as possible, using building materials from dozens of sources and charts and maps drawn on paper. Until now I had to use the Ground plane and Top camera position to measure a square, and then build around it using a cube as standard measure. And that's a crazy job, believe me, as Poser has no vertical plane and no movable guidelines, like in most 2D and some other 3D programs. Also, forget precision; you have to figure out by eye anything between, let's say 1foot 3 inches or 1 metre 39 centimeters. Yes, once you've established a precise scale then someting else may be rolled in by percentages, but it's still not precise, and it's the first measurement that decides your precision.
So, yes, dr. Geep, I've already sneaked in a statue (of Thoth) into Horemheb's tomb in your honour ;-)
And a final note. As this is a project with various people involved, we're sending our objects and props all over the world. Now - thanks to dr. Geep's generous free scales, we're always sending a scale with it, so my tomb-robbing partners knows how to build and adjust.
I can't measure the scale of happiness to-day ;-)
velijn