Ghost opened this issue on Oct 09, 1999 ยท 12 posts
Kevin posted Sat, 09 October 1999 at 9:21 PM
Hey I was there then, too. But you can embed geometry in the CR2. If you chop off a figures head and stick it in the CR2 then it has the head geometry in it, just like the orginal obj. Morphs and such are fine. They are differences between the original and the final figure and are useless without the orginal geometry. Most people don't put the actual figure geometry in the CR2, but you can. When you attach a prop to a cr2 it saves the actual geometry in the cr2. And some of the suggestions were very similar to that mechanic.