bagginsbill opened this issue on Jan 15, 2010 ยท 271 posts
bagginsbill posted Tue, 02 February 2010 at 8:54 AM
We could make a light shader that implements this equation. However, it would require quite a few nodes. Poser doesn't have an arctan function, so that one term would have to be expanded as a Taylor series. And - it would still only be correct for points in space that lie along the central axis of the light source. Other points would be wrong. It also assumes the lit surface is pointing right at the light source. If the normal is pointing elsewhere (as it does 99.99% of the time) the equation becomes even more ridiculous.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)