Sihn opened this issue on Jul 24, 2001 ยท 4 posts
Cheers posted Fri, 27 July 2001 at 2:34 AM
jval, I have to disagree with you there...as geometry outside the field of view is taken into account, for shadow calculations etc. If you place an object outside the FOV, and the light is in the right place you will see that it will still cast a shadow within your scene. With radiosity renderers/global illumination renderers the calculations for objects outside the scene are even more complex. I admit that the objects outside the FOV are not physically rendered, but processor intensive calculations for them still take place that will slow render time down. Cheers
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