Ghost opened this issue on Oct 09, 1999 ยท 7 posts
Kevin posted Sun, 10 October 1999 at 12:02 AM
Ok, you can specify a obj to be included for a body part by something like this: actor head:2 { objFileGeom 0 0 :Runtime:Geometries:maleHeadOnly:finalHeadOnly.obj } You may have to edit the CR2 to get the eyes in and maybe change some names to make it work, but you can look at the poser male figure for what should be there. Then copy all the morphs by hand out of the old cr2 and into the new cr2. That objFileGeom line is suposed to be on only one line, not wrapped as it looks on my screen. If you do it this way there is also no copyright problem. To be honest I've never tried it in anything as complex as a full human figure, but it should work. Try it and please tell me how it works.