AgentSmith opened this issue on Jan 27, 2010 ยท 23 posts
AgentSmith posted Wed, 03 February 2010 at 8:24 PM
Yeah, to be be able to export out a Terrain that has a cave or overhang of any kind, Bryce will need to be able to convert (Collapse) that Terrain into a plain mesh, such as it does now with boolean objects, before it could be exported out successfully.
(In addition, the Boolean Collapse, btw, could also use a lot of help, imho)
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