jt411 opened this issue on Feb 06, 2010 · 16 posts
MarkBremmer posted Sat, 06 February 2010 at 2:27 PM
This could be enhanced with a little more work on the alpha channel in the shader and possibly even a displacement map. In fact, there's a couple of more things that could be done with extra replicators and maps to control the replication that could add some cool detail.
The problem with volumetric clouds is the render time and overlap issues where the clouds will render black instead of seamlessly merging.
Enough procrastinating, back to work...