Madbat opened this issue on Feb 07, 2010 ยท 22 posts
Antaran posted Sun, 07 February 2010 at 12:11 PM
How much Reserved Memory do you have for Texture Spooling? (Preferences --> Imaging, Scratch Disk) Since Stonemason's textures are on the heavy side, you might want to allocate more memory for texture spooling.
I have no problem rendering multiple Stonemason's sets in a single scene, along with Carrara trees and lots of high definition figures, so this should fixable.