dphoadley opened this issue on Feb 11, 2010 · 70 posts
bagginsbill posted Thu, 11 February 2010 at 3:33 PM
Congratulations!!! I'm really pleased that you stuck with it.
I don't know what the script contains, but there's probably a line that says:
loom.Generate(200)
or something like that. The number is how many threads there are in the UV space. You want to increase that, run matmatic again to make a new version of the material, and then load it.
The correct value will depend on how the the item you intend to use it on is UV mapped. I hope that dress has two material zones because the scale on the skirt is twice that of the top.
So, for the top you probably want something like 2000. For the skirt, 4000 looks about right.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)