Madbat opened this issue on Feb 07, 2010 ยท 22 posts
Madbat posted Fri, 12 February 2010 at 1:32 PM
Yes, always liked using procedural over texture maps for that reason. I'm not even going to attempt to load Andorian City with it's supplied textures, It bogs Daz down to a slideshow when I view textures in open gl. I'd suspect it'll be worse in C7
On a positive note, I rendered a test scene with thousands of trees, that's a cool feature!
Thetalov I did notice that DS 3 advanced had some improvements with memory leaks over Ds 3 basic, but I still find I have to close down ds, let windoze dump, then restart DS 3.