Believable3D opened this issue on Dec 30, 2009 · 44 posts
232bird posted Fri, 12 February 2010 at 6:57 PM
I was messing around with this and got some nice results (testing, so nothing post worthy) with glowing props. But how could I make only portions of the texture glow? For example a glowing flame paint job on a car. I added an ambient node to my material, using an image map for the texture. I tried blacking out and whiting out in a photo editor the part I don't want to glow, but it just overwrote the underlying texture. Even tried making a png with the non-glowing part empty, but it just overwrote with white.