mrsparky opened this issue on Feb 13, 2010 · 15 posts
mrsparky posted Sun, 14 February 2010 at 8:14 AM
ockham - the bend = 0 did the trick!! thank you! mucho grasis! merci! Cheers! danke!
*Really dumb question from the peanut gallery...
*Why do you need to do it with mat poses?
The OBJ is one single model with groups.
I want to use show/hide poses to show/hide groups like as the ceiing shown in the 2nd image.
If you are using Poser 6 or higher you can make it a prop, and use material collections to apply transparency to turn areas on or off. a mrlcollection will apply to a prop where a mat pose may not.
Nice tip thanks.
I have P4, PP, P6, P7 and P8 :)
But I also want to make sure that the model works in other apps like studio, carrara and vue.
So things like P6+ materials are out.
If your not wanting it to have a joint why did you go through the trouble of making it a figure in the setup room?
So it can take MAT poses for maps and the show/hides.
I did consider making it a single figure and then just maxing the transparency on the materials for that part. I made the room 1st and then added bits, with the idea being some maps can be shared amongst parts, thus reducing texture load.
Thats important. Because theres something like 20 parts here, and while the mapping has been carefully optimised (ie: dials and meters are larger to avoid the fuzzys) it's still a "heavy" model.
Some of the meshes are also large, again (as you can see from this model) because of all the high level of detail. Especially the ones with cables.
Some reduction has been done on maps and meshes, but there is set point where you can't reduce stuff without losing too much.
*there is a parameter in properties panel called BEND , make sure thats off.I normally turn bend off in the properties tab of the parameters panel then save the figure back to the libraray On a room like this Iuse the hierachy editor to create the figure.. make the walls and ceilings children of the floor.. then hit the create figure button.... just make sure you have the floor selected:)
*
I tried that :) But I think I got the order of doing things wrong!
Usually other people kindly rig my stuff for me, this time I thought I'd give it a try:)
PS EDW - replying to your IM shortly.