inquire opened this issue on Feb 13, 2010 · 8 posts
inquire posted Sun, 14 February 2010 at 9:14 AM
Boy, that's for sure. It locked up the program and I had to force quit. I'm going to try just "show collisions" next and see if that's any better.
What I'd really like –– and maybe this is just a wild dream –– is a "wrap around" function, so that an arm could wrap around another character without penetrating the other character's mesh.