Diogenes opened this issue on Feb 14, 2010 · 17 posts
Diogenes posted Sun, 14 February 2010 at 9:04 PM
Hi lkendall. I was assuming that all material zones must already be in the original cr2. However per Cages information, it looks like I may indeed be able to include new materials with the geometry insertion. This would solve many problems with geometry inserted clothing. For things like the copper buttons and rivets, it would be nice to be able to have a metal shader with reflection and so on.
Now I do not know alot about materials and shaders, but I know shaders for things like metal buttons need their own material. And a material I believe needs some geometry to be assigned to. So I was looking for a way to insert new material zones for the clothing.
I dont know anything at all about python scripts. I know rigging and a little about mesh building, other than that its all greek to me. But I am learning. :)
Cage: thank you once again for the information. I'm gonna have to list you as Brads co creator. :)
That is great news, so I can insert new JCMs with the erc info into a blank slot. And I can insert new material zones with the geometry...............everything I ever wanted :) perfect. Those two items were the two things I was worried about in creating the inserted clothing rather than conforming clothes. I will investigate these options, but I think this makes up my mind. With the inserted clothing I dont have to worry about so many problems that come with the more traditional methods for clothing creation.
Cheers,
Mike.
Oh almost forgot, a pmd is able to create its own chanels in the cr2. But you can only have one pmd loaded for the figure, as I understand it.