Forum: Poser - OFFICIAL


Subject: Self-illuminated prop

Believable3D opened this issue on Dec 30, 2009 ยท 44 posts


modus0 posted Mon, 15 February 2010 at 8:59 PM

I think I used the math node because I also have a tendency to plug the texture into the ambient node sometimes (like, for eyes so the iris texture has an effect on the ambient glow), and the math node would allow both that and the mask.

The math node is also useful if you have a black on white image, setting it to subtract to invert the image.

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