RubiconDigital opened this issue on Feb 15, 2010 · 6 posts
RubiconDigital posted Tue, 16 February 2010 at 12:46 AM
Yes, adding more geometry for soft body simulations makes sense, but I really can't see it applying to rigid bodies, although this is the first simulation I've ever run. I think I can see an addiction starting to form.
I've baked the animation at 200 degrees for 2 hours and it's nice and crispy on top. On the whole, the animation looks quite good. Bullet is an amazing piece of work. I'll try some other ideas and keep digging for solid, useful information.
Why are so many Blender tutorials so shallow, I wonder?