odf opened this issue on Oct 27, 2008 · 13933 posts
Aanascent posted Wed, 17 February 2010 at 2:00 PM
ODF,
I'm working on Antonia compatibility for a utility I'm writing and stumbled into something kind of surprising. Are you aware that her Thumb1 actors cannot be rotated on the Z axis? RotateZ zrot is set for min/max 0 with forceLimits 1.
Hrm. I just realized there is more to it than that. Maybe you are still working on the joints for that actor? The Thumb1 joint order is YZX, whereas the rest of the hand and finger actors are XYZ, which is the same as Vicky.