odf opened this issue on Oct 27, 2008 ยท 13933 posts
Rogerbee1 posted Thu, 18 February 2010 at 9:53 AM
The best areas of Antonia are her arms and shoulders. When certain morphs, in particular the Elite Sylph, were applied to V4 there were oddities in her forearms that just shouldn't have been there. Antonia is entirely natural in any pose I've seen. When you look at the shoulders and upper arms in odf's render they look just right, the same most certainly can't be said of V4, indeed it took a third party artist to correct her, which seems quite unnecessary to me in that the developer should have taken care of this before release.
Considering the stage of development Antonia is at, things can only get better
CHEERS!