Diogenes opened this issue on Jan 06, 2010 ยท 722 posts
Gareee posted Fri, 19 February 2010 at 10:17 AM
IMHO Geo added clothing is a bit of a system resource waste.. it could be that those are used only 1/80th of a time in renders, so that overhead is wasted for the majority of uses then.. unless you build a dedicated cr2 with built in clothing... but then how do you choose what clothing to include as well?
I think its best that mat zones are provided for quick clothing options, and maybe a foot toe "sock" morph, but other then that, leave quick clothes options as things like an applied displacement map using the mat zones.
Way too many people take way too many things way too seriously.