Forum: Poser - OFFICIAL


Subject: Finally!

Diogenes opened this issue on Jan 06, 2010 · 722 posts


JOELGLAINE posted Fri, 19 February 2010 at 12:08 PM

 The mat zones are the REAL killer, though. Atypical mat zones do add more work for the user and mat makers, as well as needing specialized shader use if anyone is using BB's VSS shader system.  I've run into this with Behemoth 2 which has a CRAP-load of different material zones that do not match up anything.

Also the more mat zones you put in, the more likely the figure won't be used much.  Ease of use really helps everyone. Simpler is always better than complicated.  I'm not saying to not use them, but limiting the sheer number of mat-zones would be a real help to the rest of us.

If the Geom-switching can change the mat zones, that might be useful!

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