odf opened this issue on Oct 27, 2008 · 13933 posts
Cage posted Sat, 20 February 2010 at 4:14 PM
Quote - Hmm, interesting add-on, but won't it only work with the current version?
This actually raises a question which odf has maybe-sort-of answered.
Odf, will the vertex order of any of the actors be changing in a potential future release? It's probably hard to commit on that point, as yet. Perhaps the main concern would be the head. If the vertex order doesn't change, it's been shown how character morphs can be rescued in spite of shaping changes to an actor (inject as morph deltas or use old actor shape as a correction morph). But if the vertex order and shape both change, it could be hard to rescue any character tweaks for Antonia.
If an actor requires both vertex order or vertex count changes and shaping changes, I could create a TDMT transfer file between the old and new versions. This would work best if any actor with changes to vertex order or count could be released in some form which retains the old shape. Then a comparison file can easily be created and accurate morph transfers can be accomplished.
If the vertex order won't change or an old-shape version could be released for any vertex order changes, people could go ahead and start making characters with confidence that the results of their efforts won't be lost when a new version of Antonia is released.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.