Okay, this is what I worked out using the textures as provided by musketeergraphics. It is not perfect, but is the best I can figure out. There is a drawback. The image above shows the new node structure I combined. There is the new transmap included and there is a blender node driving the combination of a skin texture map and the costume. Unfortunately, the drawback is that the costume will not appear in the preview window. It will appear in the final render.