Forum: Poser - OFFICIAL


Subject: Tips for editing meshes for new morphs

cujoe_da_man opened this issue on Feb 21, 2010 · 22 posts


LukeA posted Sun, 21 February 2010 at 8:54 PM

I am just starting to learn this on a whole figure basis. Doing a individual part is easy you just export modify and import as a morph target. Some of the golden rules are:

In order to do a FBM (full body morph) I welded the seems and sculpted the mesh and broke the model apart again. This is where I get really fuzzy. I am not too practiced at this and keep hitting roadblocks in any attempt to speed up this process. I found a plugin for my modeling app that will break my mesh by materials and name them so breaking the mesh apart was easy - but it reordered the verts. I found an app to conform one mesh to another so I didn't need to break the mesh, but it reordered the verts. I found a script that would fix the vert order but it crashes my 3d app. So I am stuck breaking it all up manually and renaming the parts - not too bad it you aren't including the fingers in your FBM.

Then the process of creating the FBM using all this broken and named geometry - this is where I am now trying to figure all that out :)

Good luck and keep us posted.

 

LukeA

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