basicwiz opened this issue on Feb 22, 2010 · 41 posts
lkendall posted Mon, 22 February 2010 at 4:13 PM
Folks:
On the Material Room screen capture that Silke shared in the above post, the blender set-up attached to the Diffuse_Color channel of the PoserSurface root node, is exactly what I suggested. The node set-up attached to the Displacement channel is not what I suggested. I am not saying it is wrong, just that I have never experimented with the Math_Functions:Add node before.
I might add, if there is a color in the Diffuse_Color channel other than white. That color should be moved to Input_1 of the Blender node, and the Diffuse_Color channel should be set to white. Otherwise you will be mixing the color on the Diffuse_Color channel with the color of the skin texture AND the body hair.
LMK
Probably edited for spelling, grammer, punctuation, or typos.