basicwiz opened this issue on Feb 22, 2010 · 41 posts
bagginsbill posted Mon, 22 February 2010 at 5:36 PM
You know that you've pretty much lowered the hair displacement to the point that it isn't visible anymore, right?
If we call the value of the body definition map d and the hair map h, you have:
.4 * (.4 * (d - .5) + .01 * h)
Multiplying the outer .4 across the sum, that is
.16 * (d - .5) + .004 * h
You can't see 4 thousandths of an inch, especially with the texture filtering you have going there.
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