Believable3D opened this issue on Dec 30, 2009 · 44 posts
232bird posted Sun, 28 February 2010 at 12:02 AM
Quote - It's simple math: if the rest of the shader (diffuse, specular, etc.) produces color A, and the ambient value is color B, then the output is A + B.
You got me there. Somewhere along the way I forgot that everything behind the monitor is 1s and 0s and math. When I started thinking about it that way things started coming together. And no more wondering why Poser wouldn't do what I want it to do, lol.