tom271 opened this issue on Jan 22, 2010 ยท 22 posts
theschell posted Thu, 04 March 2010 at 11:55 PM
Quote - Cool. I just picked up the figure setup bundle for $62 US (roughly $64 Canadian). The only thing that's got me a bit puzzled is adding standard morphs, like Bodybuilder, Amazon and whatnot. Will those have to be made using the hex bridge? I know Daz has the morph loader and whatnot, but they aren't categorized the same when they're added, they all get lumped together. In fact, I've never tried to export a pose file that's been fit using daz tools. This is where I really wish Daz had a real cloth dynamic system, In Poser, you can load a welded mesh, run cloth sim, than save as a morph target.
Funny, I've had Hex for quite a while and I've never used it. No excuse now, lol.
Edit...I'm just having a look at your sharecg page...wow, nicely detailed models!
Ty... my ships made it into 3dArtist Magazine last fall... and i'm currently working out with them for some of my tanks to be in issue 15 soon.. i'm also working on my first possible merchant item (take a look in the Chris's wip thread) which i'm hoping to have done soon... right now a friend has it for testing to to look for poser related issues that may need to be fixed....
Over in the official Daz site forums there's a free script called "morph to cr2 exporter" which will transfer morphs created using the daz-to-hex bridge into the cr2 for any items you've created... it's a great script and i've even used it to transfer morphs from one daz character to another... (i actually used it to transfer some morphs to the free Decoco figure by Akatora to combine it with the morphs from a re-done version if it from another artist so that all the origional morphs and the new ones were all on one figure plus some i made with hex/daz added as well)
Also... if you hunt around the Daz forums there are a few tuts for stuff like that if you dig enough...