odf opened this issue on Oct 27, 2008 · 13933 posts
SaintFox posted Fri, 05 March 2010 at 5:29 PM
*the color change between the pale color of the limbus area and the iris should not be sharp.
Many sites back we already discussed this issue - you are very right: The way how the iris melts into the eyewhite is what seperates most 3d-eyes from real human eyes, even very young people have no sharp seperation between iris and eyewhite if you look closely. For now I help myself by adding a second layer of eyewhite above the iris and cut away almost everything of it that covers the iris with a featherd mask. This gives a halfway likewise effect but works only when the iris is located above the eyewhite on the texture map. With V4/M4 a transparency map for the sclera material has a likewise effect.
But I do not want to distract you from your discussion as I am looking forward to the BB-Eyes
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