odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Fri, 05 March 2010 at 10:51 PM
Any head morphs in obj format, made before version 120 (no I never saw that version either) will cause the eye deformation. Delta injection (INJ), or PMD injection morphs should not have this problem.
I pointed out that this happens, and gave an explanation why some pages back, but things get buried fast in this thread.
If you still have the 118 figure there are two ways to cure the old obj morphs. One, you can load them into 118, then convert them into delta, or PMD injections.
Or two, export the 118 head 'As Morph Target'. Load the 122 figure, load the "bad" morph and set it to a strength of one, load the 118 head as a morph and set it to a strength of minus one. This will cancle out the eye deformation. You can now export a new fixed obj, or spawn a new morph in the head.