Minyassa opened this issue on Mar 07, 2010 · 48 posts
Minyassa posted Wed, 10 March 2010 at 3:15 AM
New stuff and I'm excited about it. I used the Black & White Points color corrector (I use PSP8) to change her skin tones, making the reddest reds green and the rest of her skin "bloodless yellow". I did have to do some manual hue changing on the face, just on the cheeks and lips where it stubbornly remained pink and where her eyebrows had become a very dark green. I darkened the edge blend in alt diffuse to blood green for all of her, made a new lip mask that is more opaque at the center, and voila. I like this a lot better than the human-skin coloring with green accessories, so to speak. Now she is truly olive toned...like, right off the tree. xD
Now! I'd like to know if anyone can tell me why she is wearing soft contact lenses. I always set cornea bulge to 1.00 and never use the eye surface, and it never looks like that. I've got the AO set on her corneas, sclerae and irises at .0029 distance and .05 bias as I always do and this is the first time I've gotten the contact lens look. For this render, in fact, I booted the cornea bulge down to .5 because of that hard edge, and it was still there. Could this have something to do with that mysterious "Iris Align" morph I've never really known what to do with? Next experiment will be to try that morph at a negative value and see if it tapers the cornea edge any.