Minyassa opened this issue on Mar 07, 2010 · 48 posts
Minyassa posted Wed, 10 March 2010 at 8:12 PM
I couldn't tell what that was from, so I assigned different colors to the head (red), neck (orange), body (yellow), and eyesocket (blue and red tiles, because I was so sure that was what it was!). The new render shows that the mystery image is the Head zone. Even though I double-checked to make sure that my cornea prop, which is parented to the right eye, is in front of the eye itself and does not intersect with the iris or sclera, it is reaching right through them to refract that Head materal.
Now why in the world is it doing that? If I put a refractive glass on a table top, even if they are touching or even intersecting a little, the glass does not ignore the table to show the floor beneath it. I'm missing something!
On an unrelated note--see how grainy my shadows are? I have my min bias down at .2 for those raytraced shadows, with a blur radius of .25. What am I doing wrong? If I lower the bias any more I end up with mesh artifacts. This has been driving me crazy...it doesn't show on a render farther away from the subject, but do I really need to adjust the bias that much just to do closeups?