lkendall opened this issue on Mar 10, 2010 ยท 185 posts
Believable3D posted Thu, 11 March 2010 at 1:59 AM
I haven't figured out the proper workflow yet, to be honest. I've tried several things, and the only one that worked properly was an import of a sculpt I had done in Argile last year. I think what I did with that one was use a copy of the milWom object file, extract the UVs in UV Mapper, import into Argile, export, and reattach the UVs. At any rate, I was able to import that .obj file as a morph and it worked great.
A couple of new attempts in Argile did not work (one exploded the mesh; others had no affect whatsoever, i.e. the morph simply didn't do anything), so I've got to figure out what precisely are the no-nos to watch out for.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3