FaeMoon opened this issue on Mar 09, 2010 ยท 40 posts
IsaoShi posted Thu, 11 March 2010 at 3:01 PM
Well, yes... with some node knitting, using the P-Node to control DepthCue colour.
This shader applies DepthCue from a given minimum height upwards - the opposite of a ground fog, I suppose. It's okay for proof of concept, but not very convincing.
For some reason I'm getting darkening of the original (non-DepthCued) render at low heights and greater distances from the camera. I'm clamping the DepthCue colour to prevent it going negative below the minimum height, so i don't really understand why it's doing this.
More work needed... but not now.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)