Forum: Poser - OFFICIAL


Subject: Poser Pro 2010 release on the horizon...

Magic_Man opened this issue on Mar 01, 2010 ยท 358 posts


Dead_Reckoning posted Fri, 12 March 2010 at 7:49 AM

Quote - mariner: yes that should work fine as long as the vertice count is the same as the original obj. All you should need do is pop into the setup room and add the bones from the original figure. But I'm not sure what that will accomplish, as I dont understand the scaling issue you are having. The scaling of a figure is usually a function of the bones, so if the original figure is saved to the library scaled, just inserting the bones into the new obj will also scale the new figure.

Freak4 would be and example of the Scaling Morph breaks the mesh in Poser.

I found that i can open the figure in DS3, use the scaling morphs, then Export figure as and Obj file.
It will then Import Ok into Poser and the mesh not broken, yet it is and object.
I would like to see IF adding the skeleton back into the object will as you say break the mesh again.

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