Forum: Poser - OFFICIAL


Subject: Texturing Issues

GreenEyedGirl opened this issue on Mar 11, 2010 ยท 113 posts


LaurieA posted Fri, 12 March 2010 at 8:13 AM

The main reason I rarely fool with skin textures...lol.

You can use this as an example: I model a dress with a belt. I make 2 texture maps for the dress, both 2048 pixels square. One map has just the buckle on it, filling the entire template. The rest of the dress is on the other template. What you'll have in the end is a really detailed buckle and the rest of the dress?....well, not so much...lol. It's the same size, but you have to smoosh all that information in that same size area. If your photos aren't scaled properly, your only alternative is to make the body texture larger to begin with or the face map smaller. That's why most maps have very detailed heads and less detailed bodies. It's why I never liked the current way Daz does their mapping. It's true that one has less seams to match, but in the end you run into the problem you are having. I'd rather have the maps cut up so that they are the same size ratio, even if I had to match more seams or the head on the same map, attached to the body ;o). At the 3.27 to one ratio, your body map would have to be over 6000 pixels square (if your face map were 2048).

Laurie