Diogenes opened this issue on Jan 06, 2010 · 722 posts
odf posted Sat, 13 March 2010 at 12:13 AM
Quote - More polys at the face = better morphs
That depends very much on the kind of tool you're using. But I did not mean to say that there were too many polygons in the face. What I meant is that meshes with low density are more sensitive to good or bad edge flow, so in order to see what works in terms of topology, it's best to experiment with low-density meshes first and then add more polygons for detail later.
I know that in the age of ZBrush and such, my methodology might seem a bit old-fashioned. But the funny thing is, I actually realized the importance of good topology when I tried to morph V3's face in ZBrush, which did not handle all the poles there too well. I also realized that until volumetric sculpting with subsequent (re-) topologizing came along (which is now finally happening), I'd rather work on the actual mesh than pretend it didn't exist.
-- I'm not mad at you, just Westphalian.