Diogenes opened this issue on Jan 06, 2010 ยท 722 posts
carodan posted Sat, 13 March 2010 at 12:10 PM
Not knowing too much about figure design or rigging, I want to get a clearer idea about these test rigs.
Are the proportions and basic shapes of the bodyparts in these examples just roughs at this stage
(i.e. good for testing the core functionality of the mesh / rigging interactions)?
I'm just noting that to my eyes his rough proportions look kinda wrong. He's very stocky and his neck is very thick, for example, amomg other things.
The rigs offer brilliant bends though, considering there are no JCM's at this stage - very impressive.
I'm assuming there's a lot of development to come in terms of shaping and proportioning once you've fine tuned how the basic underlying mesh structure works with the rigging techniques you decide to use.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com