colorcurvature opened this issue on Mar 14, 2010 ยท 20 posts
EnglishBob posted Tue, 16 March 2010 at 8:26 AM
Then I realised I'd done something similar already. Making the Becky outfit, in order to get the puffed shoulders shown on the left when V3's arms were down, I had to morph the mesh into the impossible shape shown on the right. Actually it wasn't that difficult, although I had to re-cut the mesh several times to get enough polygons into the right area. Once that was done, a magnet or two did the rest.
For things like joint correction morphs, I can see this tool being very useful. I look forward to it becoming available.